A Small World Cup
β½ A Small World Cup: Ragdoll Vector Dynamics
A Small World Cup strips the complex sport of soccer down to its most chaotic elements: physics and momentum. Unlike simulation titles (like FIFA) that rely on precision passing, this game utilizes Ragdoll Physics. The player controls a single entity (essentially a head and a foot bound by a spring joint) using a "Slingshot" control scheme. The result is a high-variance, unpredictable match where kinetic energy management is more important than tactical formation.
The game is a study in vector trajectory. When you click and drag to launch your player, you are defining a force vector. Once airborne, the player becomes a projectile. The challenge lies in the lack of air control; once you launch, you are at the mercy of gravity and collision physics. This creates emergent gameplay moments where a missed kick turns into a spectacular save via a chaotic bounce.
π The "Mimelet" Mechanic
The gameplay style is derived from the "Mimelet" physics engine (popularized by games like Mimelet or Basket & Ball):
- Impulse Control: Tapping sends the player flying towards the cursor. Rapid tapping results in "flailing," which is useful for blocking but useless for aiming.
- The Hitbox: The ball is significantly larger relative to the player than in real life. This increases the collision surface area, making "headers" and "bicycle kicks" the default mode of interaction rather than ground passes.
- The Golden Goal: Matches are short and intense. The AI uses the same chaotic physics, meaning the computer is just as likely to score an own goal as you are. This levels the playing field, making the game accessible to non-gamers.
π Tournament Structure
Despite the chaos, there is a meta-structure. Players choose a national team and progress through a bracket system (Round of 16, Quarter-finals, etc.). The difficulty creates a "roguelike" tensionβone lucky bounce for the opponent can end your tournament run instantly.
β FAQ
How do I stop my player?
You can't purely stop, but tapping in the opposite direction of your movement acts as a "counter-force" brake.
Is there a multiplayer mode?
This version focuses on the single-player World Cup campaign against increasingly aggressive AI.