Basket Champs
🏀 2D Ballistics in a Tournament Structure
Basket Champs applies a rigid tournament structure to the casual physics-shooter genre. The player selects a nation and progresses through a bracket (Round of 16, Quarters, Semis, Finals). The gameplay mechanic is a fixed-angle projectile simulation. The hoop changes height and position each round, and the "physics variables" (rim bounciness, backboard friction) can feel distinct between matches.
Unlike infinite shooters, this game has a win condition. Scoring more points than the AI opponent within the 5-shot limit requires consistency. The AI performance is RNG-based (Random Number Generation) but weighted by the difficulty of the tournament round.
🧠 Pressure & Probability
Cognitive elements of the game:
- Score Tracking: The player must constantly evaluate the score delta. "I am down by 2 points with 2 shots left." This adds psychological stress, affecting fine motor control.
- Geometrical Adaptation: The hoop movement is not linear; it sometimes oscillates. The player must calculate the intersection of the ball's arc parabola with the hoop's sine wave movement.
🎮 Mechanics: The Moving Target
Variables to manage:
- The Rim: The physics engine simulates a "forgiving" rim for the first few rounds, but hitboxes often tighten in the finals.
- The AI Turn: You cannot interact during the AI's turn. This pause breaks your rhythm, serving as a "cooler" mechanic that forces you to reset your focus before every shot.
🏆 Bracket Strategy
1. The "High-Lob" Shot
When in doubt, shoot with a higher arc. A ball dropping vertically has a higher probability of entering the hoop than a ball arriving at a shallow angle, which is more likely to bounce off the rim.
2. Sudden Death Focus
If the match ends in a draw, it goes to sudden death. The hoop usually stops moving in sudden death. Take a deep breath and revert to your standard muscle memory; do not overthink the static shot.
🛡️ Technical Notes
Performance:
- Sprite Scaling: The game uses vector-based assets that remain crisp on 4K monitors or small mobile screens.
❓ FAQ
Do different teams have stats?
No, the team choice is cosmetic. The difficulty comes from the tournament progression, not team attributes.
How many shots per round?
Typically 5 shots per team. Ties result in a one-shot sudden death.