Court Kings 3D
๐ Court Kings 3D: The Geometry of the Jump Shot
Court Kings 3D distills the sport of basketball down to its mathematical core: trajectory and timing. Unlike full-team simulators, this 1v1 experience on Watch Documentaries Games isolates the duel between shooter and defender. It is a study in spatial calculation, requiring players to intuitively understand the parabolic arc needed to sink a basket from various distances.
The visual style is stylized/cartoonish, but the underlying physics engine is rigid. The ball has weight and collision geometry. Hitting the rim isn't a binary "miss"; the ball will bounce according to the angle of incidence, allowing for lucky rolls and heartbreaking rim-outs.
๐ง Skill Acquisition: Timing Windows
The primary mechanic is the "Shot Meter," which is a visual representation of a timing window:
- Muscle Memory: The "Green Release" (perfect shot) window is less than 200ms. Consistent success requires developing rhythmic muscle memory in your finger taps.
- Defensive Reaction: Defense is reactionary. You cannot spam the steal button. You must watch the opponent's animation framesโspecifically the moment the ball leaves the hand (for a block) or hits the floor (for a steal).
๐ฎ Gameplay Loop: The Three-Point Contest
Strategy shifts based on score differential:
- The Paint vs. The Arc: Dunks are high-percentage shots (95% success) but yield fewer points. 3-pointers are high-risk (40% success) but build leads fast. A winning strategy usually involves forcing the opponent to take low-efficiency mid-range shots.
- Stamina Management: Sprinting depletes energy. A tired player has a smaller "Green Release" window. Managing your turbo usage is as important as aiming.
๐ Pro Tactics: The Step-Back
1. Creating Separation
The AI defender mimics your movement. To break their "lock," use a sudden change of direction. Drive hard to the rim, then quickly pull back. The AI's momentum will carry them forward, leaving you open for an uncontested jump shot.
2. The Block Timing
Don't jump when the opponent jumps. Jump when the ball rises. If you jump too early, you fall while they shoot. If you jump too late, the ball is already above your hitbox. Wait for the apex of their jump.
โ FAQ
How to dunk?
Sprint towards the basket and press the shoot button while inside the paint area.
Is there online multiplayer?
This version focuses on local tournament ladders against increasingly difficult AI archetypes.