Pool Club
π± Pool Club: Euclidean Geometry and Speed Efficiency
Pool Club takes the leisurely sport of 8-ball and transforms it into a high-pressure Time Attack Puzzle. Unlike standard multiplayer pool games where the focus is on defensive safety play (snookering), Pool Club is purely offensive. It is a single-player solitaire experience where the opponent is the clock. The objective is to pot all balls as quickly as possible to extend the timer and rack up high scores through combo multipliers.
π The Physics of the Cut Shot
At its heart, the game is a test of Euclidean Geometry. Players must visualize the "Ghost Ball"βthe point of impact required to send the object ball into the pocket.
- The Angle of Incidence: The game provides a short guide line, but it does not show the full path. Players must mentally calculate the reflection angles off the cushions (banks).
- Cue Ball Control: While the game simplifies "English" (spin), understanding the tangent line is crucial. After impact, the cue ball travels 90 degrees from the object ball's path (on a stunning shot). Predicting where the cue ball will stop is vital to setting up the next shot.
β±οΈ The Economy of Time
The unique mechanic of Pool Club is the Time Decay System.
- Potting Adds Time: Every successful sink adds seconds to the clock.
- Scratching Penalizes: Sinking the cue ball creates a massive time penalty, often ending a run.
- The Combo Multiplier: Sinking balls in rapid succession builds a multiplier. The strategy isn't just to clear the table; it's to clear it in an order that minimizes cue ball travel distance, reducing the time between shots. This is a logistical optimization problem akin to the "Traveling Salesman Problem."
π§ Cognitive Flow State
Because there is no turn-waiting, the game induces a Flow State. The rhythm of "Aim-Shoot-Pot" becomes hypnotic. High-level players do not aim; they recognize patterns. They see a "cluster" of balls and instantly know the optimal clearing order without conscious calculation.
β FAQ
Do I need to sink stripes or solids?
In this mode, you can sink any ball. There is no distinction between stripes and solids, only the 8-ball needs to be last in some variations, but generally, speed is key.
What happens if I miss?
You lose time (opportunity cost) and your combo multiplier resets to x1.
Is there a limit to levels?
The game continues indefinitely with the timer getting faster and tighter each round (Rack).