Ragdoll Playground

Ragdoll Playground

Simulation
โญ 4.6 (5400 votes)

๐Ÿฉป Skeletal Constraints and Rigid Body Trauma

Ragdoll Playground (similar to Melon Playground or People Playground) is a sandbox designed to showcase procedural damage modeling. The characters are not static sprites; they are collections of rigid bodies connected by joints (Hinge, Fixed, Spring). The player interacts with these systems by introducing external forcesโ€”explosives, projectiles, or crushing mechanisms.

The simulation calculates stress on the joints. If a force exceeds the joint's break force, the limb detaches (amputation logic). This provides a grisly but technically fascinating look at digital anatomy and physics interactions.

๐Ÿง  Emergent Creativity

The game has no goal. It relies on intrinsic motivation:

  • Engineering Challenges: Players often build complex machines (Rube Goldberg devices) to perform specific tasks, using the ragdolls as test subjects. This engages engineering and logic circuits.
  • Scenario Design: Creating specific "scenes" (e.g., a car crash simulation) allows players to act as directors of their own physics experiments.

๐ŸŽฎ Mechanics: The Toolgun

The arsenal of physics objects:

  • Joints/Welds: You can connect objects together. A "Fixed Joint" makes them one solid body. A "Revolute Joint" allows rotation (like a wheel).
  • Active Ragdolls: The characters attempt to balance (active pose). Knocking them off balance triggers a transition to full ragdoll physics.
  • Injectors: Chemical items that alter the ragdoll's state (e.g., making them weightless, invincible, or regenerating tissue).

๐Ÿ† Sandbox Tips

1. Freezing Time

Use the Pause function to set up complex scenarios. You can position objects in mid-air, attach thrusters, and then unpause to watch the chaotic result. Precision requires stasis.

2. Stability Management

If you attach too many heavy objects to a single ragdoll limb, the physics engine may glitch (jitter). Use "weightless" cables or rigid beams to distribute the load.

๐Ÿ›ก๏ธ Performance Optimization

Engine limits:

  • Collision Iterations: The solver handles dozens of colliding bodies. However, too many overlapping colliders can cause "tunneling" (objects passing through each other).

โ“ FAQ

Is there a story mode?

No, it is purely a sandbox for physics experimentation.

Can I save my builds?

Yes, most versions allow you to save contraptions to local storage to spawn them later.

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