Sausage Flip
🌭 Sausage Flip: Angular Momentum and Torque
Sausage Flip disguises a complex physics simulation as a humorous casual game. The objective is to navigate a sausage from the start point to the finish line (usually a fork or a portal). The primary mechanic is Drag-and-Release Launching, but the complexity arises from the object's shape. A sausage is not a sphere; it is a cylinder. This means the Center of Mass and rotation play a massive role in traversal.
🔄 The Physics of the Spin
When you apply force to the sausage, you aren't just giving it velocity; you are applying Torque.
- Rotational Velocity: Where you pull back on the sausage matters. Pulling from the tip generates high spin. Pulling from the center generates a straight shot. Players must master the spin to navigate around corners or hook over obstacles.
- The "Stick" Mechanic: The sausage has high surface friction (simulating sticky meat). It adheres to walls and ceilings upon contact. This transforms the game into a rock-climbing puzzle. You don't fly the whole way; you move from anchor point to anchor point.
🧩 Environmental Puzzles
The levels introduce obstacles that interact with the physics engine:
- Spinning Blades: These require timing. You must launch when the blade clears the path.
- Rocket Boosters: Hitting these applies a secondary force vector mid-flight, changing your trajectory.
- Moving Platforms: Landing on a moving object transfers its momentum to your next jump (Relative Velocity).
🧠 Trajectory Visualization
The game provides a dotted line for aiming, but it only shows the initial vector. It does not account for gravity over distance or the rotation of the object. The skill gap lies in the player's ability to mentally simulate the parabolic arc and how the sausage's rotation will affect its landing angle.
❓ FAQ
Why does the sausage get stuck?
That is the core mechanic! Use the stickiness to climb walls. Pull back again to launch from your new position.
Can I control it in mid-air?
No. Once launched, it is purely at the mercy of the physics engine until it touches a surface.
How many levels?
There are dozens of handcrafted levels, introducing new hazards like portals and bounce pads.