Tube Jumpers
đ Tube Jumpers: Inertia and Environmental RNG
Tube Jumpers is a chaotic local multiplayer game that belongs to the "King of the Hill" genre, played out on a precarious inflatable tube. The game relies on Floating Physics. The characters are not standing on solid ground; they are on a raft that bobs, tilts, and flips based on the weight distribution of the players. The core skill is Center of Gravity Management.
The controls are limited to a single button (Jump/Move Forward), but the outcome is dictated by the environment. This introduces a heavy element of Random Number Generation (RNG), making it a party game where luck is as important as skill. The challenge is to react to the unpredictable hazards while maintaining your position on the tube.
đĻ Hazards and Interactions
The game throws procedural threats at the players:
- The Sharks: They jump from the water. If you are standing on the edge, you are bait. This forces players to fight for the center of the raft.
- The Stone: A heavy rock lands on the tube. This drastically alters the physics, weighing down one side. Players must jump to the opposite side to act as a counterweight, or the tube will flip.
- Collision Physics: When two players jump into each other, the physics engine resolves the collision based on velocity. You can use your body as a projectile to knock your opponent into the water.
đšī¸ Input Latency and Timing
Because the raft is constantly moving, your jump trajectory is relative to the raft's angle. Jumping while the raft is tilting back will launch you backward. Jumping while it tilts forward launches you forward. High-level play involves reading the oscillation of the waves to time your jump for maximum stability.
â FAQ
Why do I fall backward?
You likely jumped when the tube was tilted up. Wait for the tube to level out before pressing the button.
Can I push the other player?
Yes, if you land on their head or jump into them, the physics engine will transfer your momentum to them.