A Pretty Odd Bunny
๐ฐ Cognitive Dissonance and Vision Cones
A Pretty Odd Bunny leverages Cognitive Dissonance as a narrative and mechanical tool. The art style suggests a cute, innocent platformer, but the objectiveโa rabbit eating pigsโintroduces a dark humor element. Mechanically, it is a grid-based stealth game. The enemies (other bunnies) have rigid Line of Sight (LOS) cones. Entering a cone results in instant detection and failure. The player must manipulate the environment to break these lines of sight.
The platforming physics are tight and low-inertia, allowing for precise stopping on small ledges. This precision is required to land exactly behind an enemy without triggering their proximity hitbox.
๐ง Spatial Puzzle Solving
Each level is a logic gate:
- Pattern Observation: Guards patrol in loops. The player must identify the "blind window" (the time between head turns).
- Sound Propagation: (In some levels) Running creates noise. The player must walk (sneak) to avoid alerting enemies within a certain radius, adding an auditory variable to the visual puzzle.
๐ฎ Mechanics: The Hunt
Interactions:
- Hiding Spots: Bushes and barrels render the player invisible. This creates "safety islands" in the sea of danger.
- The Pig: The goal object. Touching the pig triggers the win state animation. The challenge is that the pig is often placed in the center of overlapping vision cones.
๐ Stealth Strategy
1. The "Just-in-Time" Jump
Often, you must jump over a guard's vision cone. This requires knowing the vertical limit of the detection box. It is usually lower than you think. A max-height jump can clear a looking guard.
2. Distraction
Later levels introduce mechanics to distract guards. Always use a distraction to turn a guard away from your path, not just to freeze them.
๐ก๏ธ Technical Notes
Art style:
- limited Palette: The game uses a strict color palette (Red/White/Grey) to highlight interactive elements (Red) against the background.
โ FAQ
Why do the other bunnies hate me?
Because you eat meat. It's a taboo in bunny society.
How many levels?
There are multiple chapters, each introducing new stealth mechanics like tunnels and guards.