Bearsus
🐻 Reductionist Fighting Mechanics
Bearsus strips the fighting game genre down to its absolute core: Spacing and Priority. With a control scheme limited to just two buttons (Left/Attack and Right/Attack), complex combo strings are replaced by immediate tactical decisions. The game logic relies on a "Weight" system. When two bears collide, the one with the superior momentum or attack priority state wins the exchange.
The absence of a dedicated jump or block button forces players to use movement as defense. Retreating is blocking; lunging is attacking. This creates a "Footsies" simulator where controlling the distance between sprites is the only way to survive.
🧠 Micro-Spacing Logic
The game sharpens spatial judgment:
- Pixel-Perfect Range: You must know exactly how far your lunge extends. Missing a lunge by a pixel leaves you in recovery frames, vulnerable to a counter-grapple.
- Resource Timing: The special attack bar fills slowly. Using it is a commitment. The brain must weigh the probability of landing the super move against the risk of wasting it on a block.
🎮 Mechanics: The Belly Flop
Key interactions:
- Grappling: If you lunge into an opponent who is not attacking, you initiate a grapple. You can then gnaw on them for damage.
- The Dropkick: Attacking while airborne creates a downward diagonal vector. This beats most ground-based attacks due to hitbox priority.
- Ring Out: Often, the goal isn't just HP depletion but positional dominance. Pushing an opponent into the spikes/electric fence is an instant win condition.
🏆 Brawl Strategy
1. The Wait-and-Punish
Because movement and attack are the same button, attacking is risky. Let the opponent lunge first. If they miss, they will slide right in front of you. Tap your button immediately to punish their whiff.
2. Corner Pressure
Force the opponent into the corner. Their movement options are reduced by 50% (they can't retreat). This makes landing a heavy dropkick significantly easier.
🛡️ Graphic Engine
Visuals:
- Vector Art: Clean, scalable graphics ensure that the hitboxes match the visual representation of the claws and bodies perfectly.
❓ FAQ
Can I choose my bear?
Yes, different bears have slightly different stats (speed vs. weight).
Is it 2-player?
Yes, local 2-player on the same keyboard is the intended way to play.