Bob The Robber 4
๐ต๏ธ State Machines and Vision Cones
Bob The Robber 4 is a masterclass in 2D stealth mechanics. Unlike fast-paced platformers, this game is a slow-burn puzzle dependent on timing and observation. The core gameplay revolves around avoiding "Vision Cones"โthe visible triangular areas representing where guards and cameras can see. The AI operates on finite state machines: Patrol, Alert, and Pursuit. Understanding the triggers for these states is the key to mastery.
This iteration takes the heist global (France, Russia, Japan), introducing new environmental hazards and gadgetry. The player must calculate risk: is it worth picking the lock for extra loot while a camera is panning towards you?
๐ง Cognitive Timing & Pattern Recognition
The game exercises the prefrontal cortex through planning:
- Loop Analysis: Every guard has a patrol loop (e.g., walk left 5s, pause 2s, walk right 5s). The player must identify the "safe window" within this loop.
- Multitasking: Picking a lock requires holding a key input while simultaneously watching the radar for incoming threats. This split-attention task increases tension.
๐ฎ Gadgets and Mechanics
Your toolkit is essential for survival:
- Lockpicking: A minigame mechanic. Higher-level doors require longer interaction times, increasing vulnerability.
- Shadows: Standing in dark areas renders Bob invisible to visual detection, though not to physical contact.
- Gadgets: Use stun guns or decoys. These are finite resources. Economic management of your inventory is required for the boss levels.
๐ Infiltration Strategies
1. The "Door" I-Frames
When you stand in a doorway or hide in the background shadows, you have invincibility frames (I-Frames) regarding detection. If a guard is approaching and you have nowhere to run, press Up to merge into the shadows instantly.
2. Camera Blind Spots
Cameras usually have a dead zone directly underneath them. While you cannot stand there forever, it is often a safe transitional point between cover objects.
๐ก๏ธ Technical Aspects
Designed for web:
- 2D Pathfinding: The enemy AI uses A* pathfinding to chase the player if detected, navigating ladders and platforms efficiently.
- Responsive Inputs: Input latency is minimized to ensure that "hiding" actions register instantly, crucial for stealth games.
โ FAQ
Can I fight the guards?
Only if you sneak up from behind or use a gadget. A frontal assault usually leads to instant capture.
What does the code do?
Finding hidden codes on notes allows you to open electronic numeric keypads without triggering alarms.