Mob City
🕵️ Mob City: Grid Tactics and Probability Management
Mob City is a tactical strategy game that channels the gameplay of XCOM into a streamlined browser experience. Set in a stylized noir Chicago, the player controls a squad of gangsters in turn-based grid combat. The core gameplay revolves around managing Action Points (AP) and calculating Hit Probabilities. Every move is a gamble: do you spend your AP to move to better cover, or do you take a low-percentage shot at an exposed enemy?
This title is a rigorous test of logical foresight. Unlike real-time action games, Mob City allows infinite thinking time (usually), rewarding the player who thinks 3 turns ahead rather than the one with the fastest reflexes.
🧠 Cognitive & Strategic Skills
The game serves as a probability simulator:
- Risk Assessment: The UI displays hit chances (e.g., 65%). Players learn that a 90% chance still fails 1 out of 10 times. Building a strategy that can survive a failed roll is key to long-term success ("Mitigation Strategy").
- Positional Geometry: Flanking (attacking from the side) negates cover bonuses. Players must visualize the firing lines on the grid to set up crossfires that trap enemies.
- Resource Management (AP): You have 2 actions (typically). Move + Shoot, Shoot + Shoot, or Move + Move. Allocating this finite resource efficiently is the core puzzle.
🎮 Mechanics & Cover System
The engine relies on a strict cover logic:
- Cover Levels:
- Full Cover (High Wall): drastic reduction in hit chance, blocks line of sight.
- Half Cover (Crate/Car): Moderate reduction. Good for shooting over, but risky.
- No Cover: Guaranteed crit/hit. Standing in the open is suicide.
- Overwatch: Saving AP allows a unit to fire automatically during the enemy's turn if they move. This is an "Area Denial" mechanic essential for defensive play.
- Unit Classes: Tommy Gunners (AoE), Snipers (Range), Brawlers (Melee). Combining these classes creates tactical synergy.
🏆 Underboss Strategy
1. The Flank is King
Never attack head-on against cover. Use one unit to "suppress" (fire at) the enemy, keeping them pinned, while a second unit uses their full movement to run around the side. A flank shot usually has 100% accuracy and high crit chance.
2. Focus Fire
A wounded enemy deals full damage. It is better to kill one enemy completely than to damage three enemies to 50%. Remove their pieces from the board as fast as possible to reduce the incoming damage per turn.
🛡️ Technical Info
Stylish tactical play:
- Visuals: Low-poly, cel-shaded art style evokes a comic book feel.
- AI: The AI will punish mistakes, using grenades to flush players out of cover if they turtle too much.
❓ FAQ
Is there permadeath?
In standard missions, no, but in Hardcore mode, losing a unit means they are gone forever.
How do I upgrade units?
Cash earned from missions buys better guns and armor in the Hideout menu.