Burnout Extreme Drift 2
๐จ The Art of the Slip Angle
Burnout Extreme Drift 2 is a driving simulation that prioritizes lateral velocity over forward velocity. In traditional racing, traction is the goal. In drifting, the goal is to break traction intentionally and manage the "Slip Angle"โthe difference between the direction the wheels are pointing and the direction the car is moving. The physics engine calculates the friction circle of the tires; once the lateral force exceeds the grip limit, the car enters a drift state.
The scoring system is a direct feedback loop on the quality of the physics interaction. Points are awarded based on the angle (severity) of the drift and the duration. High-risk maneuvers (drifting close to walls) apply multipliers.
๐ง Counter-Intuitive Reflexes
Drifting requires un-learning standard driving habits:
- Counter-Steer: To turn left in a drift, you must often steer right. This paradoxical input is known as "opposite lock." The brain must dissociate the steering wheel direction from the car's turning direction.
- Throttle Steering: You control the car's angle with the gas pedal. More gas spins the rear wheels faster, increasing the slide (oversteer). Less gas allows the tires to grip, straightening the car.
๐ฎ Mechanics: The Multiplier Chain
System breakdown:
- Handbrake (Space): Instantly locks the rear wheels, reducing friction coefficient to near zero. Used to initiate a drift at high speeds.
- Combo Meter: The score chain breaks if you touch a wall or drive straight for too long. This forces a "flow state" where the player must link corners together with "Manji" (swaying) techniques.
- Smoke Rendering: Visual opacity of the smoke often correlates with tire heat and drift angle, serving as a visual cue for the drift's quality.
๐ Drifting Techniques
1. The E-Brake Entry
Approach the corner fast. Turn sharply, then tap Space. As the rear swings out, immediately counter-steer (turn opposite) and pulse the throttle to maintain the slide through the apex.
2. Wall Tapping
The highest points are awarded for proximity. Aim to get your rear bumper within inches of the outer wall. This requires precise knowledge of the car's hitbox dimensions.
๐ก๏ธ Technical Performance
Graphics specs:
- WebGL Shaders: Features real-time reflections on the car body and volumetric-style smoke effects, optimized for mid-range GPUs.
โ FAQ
Is this like Mario Kart?
No, the physics are more grounded. Drifting slows you down rather than giving a speed boost.
Can I customize the car?
Yes, you can modify paint, rims, and smoke color, though these are cosmetic and do not affect the physics engine.