Gunspin

Gunspin

Shooter Skill
4.6 (3150 votes)

🔫 Gunspin: The Physics of Recoil Propulsion

Gunspin is a hyper-casual simulation that strips the First-Person Shooter (FPS) genre of its targets, leaving only the mechanics of Newton's Third Law: for every action, there is an equal and opposite reaction. The protagonist is not a soldier, but the gun itself. The objective is to travel the maximum distance possible by utilizing the recoil force generated by firing bullets. It turns ballistics into a vehicle for locomotion.

The core gameplay loop revolves around managing Angular Momentum. When the gun is in the air, it spins. Firing at the wrong angle (e.g., shooting downwards when the barrel points up) will drive the gun into the ground, ending the run. Firing correctly adds velocity vector and altitude. This creates a rhythmic "tap-to-fly" mechanic that demands precise timing.

⚙️ Upgrade Economy & Aerodynamics

Success is mathematically determined by the investment of coins into three key stats:

  • Ammo Capacity (Endurance): More bullets mean more propulsion events. This is the primary driver of distance.
  • Power (Thrust): Increases the force vector of each shot. Essential for heavy weapons like the Rocket Launcher to overcome gravity.
  • Initial Speed (Launch): Determines the starting velocity. A good launch saves ammo for the mid-air phase.

📈 Weapon Tier List

Progression unlocks new firearms, each with unique physics properties. The Pistol is balanced. The Shotgun offers high burst thrust but slow fire rate (good for altitude). The Machine Gun offers sustained, low-thrust flight (good for gliding). Unlocking the "alien tech" weapons changes the gravity modifier entirely.


❓ FAQ

Why do I spin out of control?

Physics! If you shoot while spinning fast, you add torque. Try to time shots to stabilize your rotation.

What is the max distance?

The map is procedurally infinite, but reaching new biomes (Desert, Space) requires maxed-out stats.

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