OvO

OvO

Platformer Skill Action
4.6 (5600 votes)

🏃 Frictionless Flow and Vector Conservation

OvO is a platformer designed specifically for Speedrunning. The physics engine emphasizes the conservation of momentum. Unlike Mario-style platformers where releasing the key stops the character, here the stick figure carries velocity. Mechanics like the "Slide" (Crouch while moving) reduce hitbox height and friction, allowing the player to pass under obstacles while maintaining top speed.

The game creates a "Flow State" through its level design. Obstacles are spaced to allow for continuous movement. A perfect run involves zero stops, chaining jumps, dives, and wall-runs into a single fluid motion.

🧠 Kinesthetic Chaining

Mastery involves linking discrete actions:

  • The Dive-Jump: Jumping immediately after a dive imparts extra forward velocity. This is the primary method for clearing wide gaps.
  • Wall Interaction: The wall jump is not just vertical; it pushes you away. Players must calculate the rebound angle to navigate vertical shafts.

🎮 Mechanics: Advanced Movement

Tech used by pros:

  • Bonking: Hitting your head on the ceiling usually stops you. In OvO, hitting a corner pixel-perfectly can sometimes boost you forward (corner boosting).
  • Ground Pound: Pressing Down in the air slams you to the ground. This creates a shockwave or allows for precise landing on small platforms, canceling air inertia.

🏆 Speedrun Strategy

1. Slide Everywhere

Walking is slow. Sliding is fast. Whenever you are on flat ground, you should be sliding. Use the jump out of a slide to maintain that slide velocity in the air.

2. Buffer Inputs

The game allows you to press jump slightly before landing. Use this buffer to ensure you jump on the very first frame of ground contact, minimizing friction loss.

🛡️ Technical Specs

Engine details:

  • Construct Engine: Likely built on Construct 2/3, utilizing its robust 2D physics behavior to handle the complex collision masks of the stick figure.

❓ FAQ

How do I unlock skins?

Collect the large coins in each level. They are often placed in difficult, path-divergent locations.

Is there a timer?

Yes, the global timer tracks your entire run, encouraging replayability for lower splits.

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