Swingo
๐งถ Swingo: Pendulums, Elasticity, and Momentum
Swingo is a physics-platformer that disguises a rigorous pendulum simulation behind a cute, bouncy aesthetic. The player controls a character who cannot walk, but can only shoot a grappling hook. Movement is generated entirely through centripetal force and conservation of momentum. You hook a point, swing to build speed, and release to convert angular velocity into linear velocity.
In 2026, this game is a favorite for speedrunning due to its fluid physics engine. It teaches the concept of tangential release: releasing the hook at the exact bottom of the swing gives maximum horizontal speed, while releasing late gives height.
๐ง Cognitive & Physics Skills
Mastering the swing requires intuitive physics:
- Arc Visualization: Before hooking, the player must visualize the radius of the swing. "If I hook here, will my arc clear the spikes?" This requires rapid geometric estimation.
- Timing the Release: The release point determines the trajectory. It is a timing window of milliseconds. Early release = Up. Late release = Down/Back. Mastering this timing wheel is the core skill.
- Elasticity Management: The character is bouncy. Bouncing off a wall preserves kinetic energy. Players learn to chain bounces with swings to maintain flow.
๐ฎ Mechanics & Environment
The level design challenges your physics knowledge:
- The Hook Range: You can only hook surfaces within a certain radius. This limits your options and forces you to use intermediate anchor points to cross large gaps.
- Interactive Fruits: Collecting fruit is the goal. They are often placed in positions that require precise "stalls" (stopping mid-air) or complex multi-swing maneuvers to reach.
- Bouncy Surfaces: Some walls are trampolines. Combining a grapple-swing into a trampoline-bounce creates a massive velocity spike, useful for skipping sections.
๐ Swinging Strategy
1. Shorten the Rope
In physics, a shorter pendulum swings faster (higher frequency). If you need to gain speed quickly, hook a point close to you. If you need to cover distance, hook a point far away.
2. The Floor Launch
You don't just swing from ceilings. You can hook the floor and pull yourself forward. This acts as a makeshift "run" on flat ground where gravity can't help you.
๐ก๏ธ Technical Specifications
Vibrant and responsive:
- Physics: Soft-body physics on the character gives a "jelly-like" feel, providing visual feedback on impact force.
- Input: Single-click control (Click to hook, Release to let go) makes it highly accessible.
โ FAQ
Can I die?
Yes, hitting spikes or falling off the map resets the level instantly.
How do I unlock skins?
Complete levels and collect fruits to unlock new adorable shapes and colors.