2 Minute Football
🏈 The Two-Minute Drill: Cognitive Stress Test
2 Minute Football strips American Football down to its most high-pressure scenario: the Two-Minute Drill. There is no defense, no running game, only passing and clock management. The player acts as the Quarterback, tasked with driving down the field against a hard time limit. The core mechanic is a test of Target Prioritization under temporal stress.
The physics engine utilizes a helmet-cam perspective, requiring the player to judge depth and receiver velocity on a 3D plane. The ball follows a parabolic arc, meaning the player must calculate the intersection point of the ball's gravity curve and the receiver's linear route.
🧠 Executive Function: Clock vs. Yards
Strategic decision-making is binary:
- In-Bounds vs. Out-of-Bounds: A completion in the middle of the field keeps the clock running (bad). A completion near the sideline stops the clock (good). The player must inhibit the urge to throw to the open man in the middle to preserve time.
- Risk Assessment: Deep throws gain more yards but have a lower completion probability (higher variance). Short throws are safe but burn time.
🎮 Mechanics: The Passing Cone
Throwing mechanics:
- Bullet vs. Lob: While the controls are simple, the trajectory is automated based on cursor depth. Aiming past the receiver triggers a lead pass; aiming at them triggers a bullet pass.
- Interception Logic: Defenders have a "Vision Cone." If the ball enters this cone, the interception probability spikes. You must throw into the "windows" between these cones.
🏆 Quarterback Strategy
1. The Sideline Fade
Always prioritize receivers running toward the sideline. Even a 5-yard gain that stops the clock is more valuable than a 15-yard gain that forces you to rush back to the line of scrimmage.
2. Ignore the Blitz
The game visually simulates rushing defenders to induce panic, but your primary failure state is the clock, not the sack. Keep your eyes downfield.
🛡️ Technical Implementation
Engine notes:
- Perspective Scaling: Uses forced perspective to make the field feel longer, enhancing the difficulty of depth perception for deep throws.
❓ FAQ
Can I run the ball?
No, this simulation focuses purely on the passing game mechanics.
How do I stop the clock?
Throw the ball out of bounds or achieve a first down (in some rule variations).