Blumgi Slime
🦠 Elasticity and Vector Targeting
Blumgi Slime is a physics platformer that emphasizes projectile motion control. Unlike traditional platformers with direct input (Press A to move Left), here the movement is indirect. The player holds a button to charge a jump, defining both the angle (vector direction) and magnitude (force). Releasing the button launches the character. The slime possesses "soft-body" properties, meaning it has high restitution (bounciness) and friction logic that allows it to stick to walls.
The game removes the penalty of death/restarting in favor of a low-stakes, high-experimentation environment. If you fall, you simply bounce back up. The challenge is purely navigational geometry.
🧠 Spatial Trajectory Prediction
The gameplay trains mental physics simulation:
- Parabolic Intuition: The player must visualize the invisible arc of the jump before releasing the key. This is a mental calculation of $y = x \tan(\theta) - \frac{gx^2}{2v^2\cos^2(\theta)}$.
- Recursion: Solving a level often requires chaining multiple jumps without landing. The brain must plan step 2 and step 3 before executing step 1.
🎮 Mechanics: Charge & Release
Key physics interactions:
- The Charge Meter: Holding the action button creates a targeting arrow. The longer you hold, the longer the arrow (more force).
- Time Dilation: While aiming (holding the button), the game often enters a slow-motion state. This allows for mid-air course corrections, a mechanic known as "Bullet Time" aiming.
- Wall Cling: The slime sticks to surfaces. This resets your jump capability, effectively allowing for infinite wall climbs if you can manage the angles.
🏆 Speedrun Tactics
1. The "Double-Tap" Skip
Because the slime aims automatically towards the finish line in some modes (or allows rapid re-aiming), spamming short, quick jumps is often faster than charging one long, perfect jump. Short hops maintain forward momentum and reduce airtime.
2. Ceiling Bounces
Don't just aim for the floor. Use the ceiling. Bouncing off the ceiling can redirect your horizontal momentum downward into a tight gap that is impossible to reach with a standard arc.
🛡️ Technical Specs
Engine details:
- 2-Player Mode: Features a split-screen or shared-screen multiplayer mode where physics interactions between two slimes (collisions) add a layer of chaos.
- Minimalist Render: The clean art style ensures that hitboxes are clearly defined, removing ambiguity from platform edges.
❓ FAQ
Can I die?
Generally no. Falling into water or spikes usually resets you to the last safe platform instantly.
How do I jump higher?
Hold the button longer to maximize the force vector. Aim almost vertically for maximum height.