Cave Blast
π· Cave Blast: Physics-Driven Roguelite Action
Cave Blast distinguishes itself in the platformer shooter genre by removing the jump button. Instead, it utilizes recoil-based locomotion. Every shot you fire pushes your character in the opposite direction. This creates a unique dual-layer challenge: your weapon is both your means of destruction and your engine for movement. Players must constantly calculate vector forces to stay airborne while aiming at enemies.
Structured as a Roguelite, the game features permadeath but offers randomization through a card-based upgrade system. No two runs are identical, requiring high adaptability to the RNG (Random Number Generation) of power-ups.
π The Card System: Synergy Building
After clearing waves, players select from random cards. Victory relies on building "Synergies"βcombinations of cards that multiply each other's effectiveness:
- Vampirism + Rapid Fire: High fire rate weapons (like the Uzi) trigger the health-steal effect more often, granting immense survivability.
- Homing Bullets + Bouncy Walls: Reduces the need for aiming precision, allowing the player to focus purely on flight mechanics and dodging.
- Heavy Weight + Stomp: Increases your mass, making flight harder but turning your character into a deadly projectile when falling on enemies.
πΉοΈ Mechanics: Controlling the Chaos
The cave environment is hostile and dynamic:
1. The Jetpack vs. Recoil
You have a jetpack with limited fuel, but your gun has infinite ammo. Skilled players use the gun's recoil to save jetpack fuel for emergencies. Firing downwards propels you upwards faster than the jetpack can.
2. Environmental Hazards
The ground is often lava or spikes. The goal is never to touch the floor. You must keep moving. Use the "Slow Motion" pickups strategically to navigate through bullet hell screens.
πΎ Enemy Beastiary
Different enemies test different flight skills:
- Bats: Fast and erratic. Require spray-and-pray weapons.
- Slimes: Ground-based but shoot projectiles upwards. They dictate where you can land.
- Bosses: Massive hitboxes that require you to circle-strafe (fly in circles around them) to avoid massive beam attacks.
β FAQ
How many characters are there?
There are multiple unlockable characters (like the Panda or Corgi), each with different starting stats regarding speed, health, and weapon handling.
Is it endless?
The game is wave-based. While theoretically endless, the difficulty scales until the screen is saturated with projectiles, making it a high-score chase.