Stickman Golf

Stickman Golf

Sports Skill Puzzle
โญ 4.4 (890 votes)

โ›ณ Stickman Golf: Ballistic Trajectory Analysis

Stickman Golf strips the sport of golf down to a 2D physics puzzle. It is less about the etiquette of the fairway and more about calculating projectile motion under varying environmental constraints. On Watch Documentaries Games, we classify this as a "Vector Puzzle." The player must input two variablesโ€”Angle and Powerโ€”to solve the geometric problem of the hole's location.

The game distinguishes itself with its Material Physics. The ball reacts differently depending on the surface it strikes. Standard grass offers moderate friction (roll), sand traps offer high friction (instant stop), and ice or stone offers high restitution (bounce).

๐Ÿ“ The Geometry of the Bank Shot

Advanced levels are often impossible to complete via a direct line of sight. They require Ray Casting prediction:

  • Angle of Incidence: The ball reflects off hard surfaces at the same angle it hits them (Angle of Incidence = Angle of Reflection). Players must visualize this invisible line to navigate around obstacles.
  • Energy Loss: Each bounce dissipates kinetic energy. A ball will not bounce forever. Calculating the "decay" of the bounce is crucial to ensure the ball stops in the hole, rather than rolling over it.

โš™๏ธ Power Meter Mechanics

The power bar acts as an oscillating variable. Precision is determined by Timing Windows.

  • The Overshoot Risk: In many physics engines, hitting the cup too hard causes the ball to "glitch" or bounce over the hole due to velocity checks. It is often safer to underpower a shot and let it roll in than to overpower it and risk a bounce-out.
  • Air Control (Spin): Some versions allow for mid-air influence (backspin/topspin). This defies standard physics but adds a layer of correction, allowing players to "stall" a ball in the air to drop it vertically.

๐ŸŽฎ Environmental Hazards

The difficulty curve introduces active variables:

  • Moving Platforms: These require timing the shot not just for space, but for time. The player must calculate the "Time of Flight" to intersect with the platform's cycle.
  • Water Hazards: Water acts as a reset plane. However, in some advanced strats, "skipping" the ball across water (hydroplaning) is possible if the velocity and angle are shallow enough.

๐Ÿ† Strategy: The Safety Layup

Risk Management: It is statistically better to take two safe shots to reach the green than one risky "Power Shot" that might land in a hazard. Minimizing the stroke count is about avoiding penalties (Out of Bounds) rather than hitting hole-in-ones.


โ“ FAQ

How do I calculate wind?

If wind is present, you must aim into it. A 5mph wind requires aiming roughly 10-15 degrees against the wind vector.

Can I change clubs?

In this simplified version, club selection is automatic based on distance, but you control the effective loft via your aim angle.

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