Striker Dummies

Striker Dummies

Fighting Action 2-Player
⭐ 4.7 (3100 votes)

πŸ”¨ Striker Dummies: The Physics of Leverage

Striker Dummies stands out in the fighting genre due to its unique weapon implementation. Players control wooden mannequins wielding massive hammers. Unlike standard fighting games where a punch is an instant animation, here the hammer is a physical object with weight. The gameplay revolves around generating momentum to swing the hammer. It is a lesson in Leverage and Angular Velocity.

The combat is visceral. The sound design features the satisfying clack of wood on wood. Because the characters are dummies, there is no blood, but the destruction is detailedβ€”limbs can be shattered, and heads can be popped off. The victory condition is total structural failure of the opponent.

βš™οΈ Momentum-Based Combat

The controls are simple (often just a swing button), but the nuance is deep:

  • The Wind-Up: You cannot attack instantly. You must pull the hammer back to generate potential energy. Releasing it converts this to kinetic energy. Hitting an opponent with a weak, short swing does little damage. Hitting them with a full-arc swing shatters them.
  • Spacing (Footsies): Since the hammer has a long handle, the "sweet spot" is the heavy metal head. Hitting the opponent with the handle deals minimal damage. Players must constantly adjust their distance to land the head of the hammer.
  • Defensive Swings: You can use your hammer to block the opponent's swing. If two hammers collide, the one with more momentum wins the clash.

πŸ‘₯ Local Multiplayer Intensity

This is a quintessential "couch co-op" game. The unpredictability of the physics engine leads to hilarious moments where a player might accidentally swing the hammer backward and hit themselves, or get tangled in the opponent's weapon.


❓ FAQ

How do I win?

You must destroy the opponent's main body or head. Losing an arm makes it harder to swing, but you can still fight.

Can I change weapons?

The base game focuses on the hammer, but there are variations and cosmetic skins that change the visual weight of the weapon.

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