11-11
⚽ Passing Geometry in a Full-Scale Simulation
11-11 (often styled as a penalty or match simulator) focuses on the geometry of the pitch. Unlike small-sided soccer games, the 11v11 format requires the player to manage space. The primary mechanic is the "Through Ball"—a pass vector played into empty space rather than to a player's feet. Success depends on calculating the intersection of the striker's velocity and the ball's trajectory.
The AI operates on a zone-based logic. Defenders will maintain formation shape until the ball enters their zone. Exploiting the seams between these zones (e.g., between the Center Back and Full Back) is the key to breaking the defense.
🧠 Tactical Vision
Cognitive requirements:
- Peripheral Scanning: The camera often zooms in on the ball carrier. The player must use the radar/minimap to track off-screen teammates making runs.
- Offside Awareness: The game enforces strict offside rules. The player must delay the pass until the exact millisecond the striker is level with the last defender.
🎮 Mechanics: Ball Control
Physics interactions:
- Shot Power vs. Accuracy: Holding the shoot button charges the shot. The error margin (spread) increases exponentially with power. Low-power placement shots are often superior to power shots.
- Tackle Timing: Slide tackles have a long recovery animation. Missing a tackle takes a defender out of the play for 3-4 seconds, usually resulting in a goal.
🏆 Match Strategy
1. Cutbacks
Run down the wing to the byline. The AI defense will collapse toward their own goal. Pass the ball backward 45 degrees to the edge of the box. This area is statistically the most unguarded zone in the game engine.
2. High Press
When the opponent has the ball, sprint at them. The lower-difficulty AI often panics and clears the ball poorly, leading to easy turnovers.
🛡️ Graphic Specs
Visuals:
- Crowd Rendering: Uses static textures for the crowd to save processing power for the 22 active physics agents on the field.
❓ FAQ
Is there a referee?
Yes, fouls and cards are simulated. Two yellow cards result in a red, leaving you with 10 men.
Can I change formation?
Depending on the version, you can select between 4-4-2, 4-3-3, and defensive setups.