Stickman Climb 2

Stickman Climb 2

Platformer Skill Puzzle
4.5 (678 votes)

⛏️ Stickman Climb 2: Leverage and Torque Application

Stickman Climb 2 removes the legs from the platforming equation, focusing entirely on Upper Body Kinematics. Hosted on Watch Documentaries Games, this title simulates the physics of using a pickaxe as a lever. It is a game about Torque. You are not jumping; you are applying rotational force around a pivot point (the pickaxe tip) to generate lift.

This limitation forces the player to understand the mechanics of the pendulum. To move right, you must plant the axe, swing your body left to generate potential energy, and then swing right, releasing at the apex of the arc.

🧠 Physics Concepts: Rotational Inertia

The controls are non-standard (Left/Right arrow keys control arms):

  • The Pivot Point: When the axe is stuck in the ground, it becomes a fixed fulcrum. The player must manipulate their center of mass around this fulcrum to vault over obstacles.
  • Frictionless Pots: The character often sits in a pot. This pot has low friction, meaning if you don't anchor yourself with the axe, you slide backwards down slopes. This creates a constant tension between movement and anchoring.

🎮 Mechanics: The Checkpoint Economy

Progression is vertical and unforgiving:

  • Spikes: Touching a spike is an instant reset to the last checkpoint. The hitboxes are precise. You must learn to retract your axe instantly after a vault to avoid clipping a hazard.
  • Pink Slime: This substance creates high elasticity (bounciness). Hitting it with the axe launches you. This changes the physics model from rigid-body levers to elastic collisions.

🏆 Strategy: The Vault

1. The 180-Degree Swing

To climb high ledges, plant the axe as high as possible. Then, hold the rotation key to swing your body a full 180 degrees over the handle. It requires rhythm, not just button mashing.

2. Safe Zones

Never leave an anchor point until you have identified the next one. This is rock climbing logic: "Three points of contact" (or in this case, one solid point of contact before releasing).


❓ FAQ

Is it like Getting Over It?

Yes, it shares the same "frustration physics" DNA but is generally more forgiving with checkpoints.

Can I play multiplayer?

Yes, it features a race mode where two players climb parallel tracks.

Similar Games